IDMPA
A 2d RPG game, with turn-based combat, quests, shops, and traumatised npcs. With the theme of childhood imagination, most design choices are made based on the main character. An example would be the turn based battle system. The main character would always wait for it’s oponent to have a reply to his action before continuing with his own action. It is simply impolite to continue without.
Art by creatro:
- player character
- slime
Art by Naomi:
- Map
- UI
Art by Batty:
- NPC
- UI
- player character
- Items and Equipments
Programming
- Kristine & Harry
Game Design
- Kristine
skybox by ruoxuan
bugs:
- ocasionally the shop system will freak out if you press space too quickly.
- somehow game get confused if you’re buying or selling an item if shop is freaking out.
Update: Rewriting how shop works, cuz it was done in a very sloppy last minute timeline way